Monday, 19 December 2016

BASHIR AHMEND MANGNO ROLL# 2k15\ITE\157 GROUP(B) EVENING






NAME:                 BASHIR  AHMED  MANGNO.
FATHER’S            NAME:   GHULAM  SHABIR   MANGNO.
ROLL NO:            2K15/ITE/157    GROUP “B”    Evening.   
CLASS:                 BS(IT)    PART-ii   EVENING.
SUBJECT:             COMPUTER  GARAPHICS. 
SEMESTER:         4TH   SEMESTER.
 TOPIC:                 Future   Trends   and   Direction  in  Virtual   Reality
ASSIGNED BY:     SIR   ZEESHAN  BHATTI.
DEPARTMEMT:  IICT.                                                                  DATED:     19- DEC-2016.     
                                Course Details

•Course Code: ITEC -613
•Course Title:Computer Graphics


                        
                                         OUTLINE TOPIC
v INSTRUCTION  ABOUT OUTLINE : THOSE MAIN POINTS WHICH ARE  RELETED MAIN TOPIC  DISCUSSION THAT IS THE MAIN PURPOSE OF THIS ASSIGNMENT.

Ø FUTURE  TRENDS AND DIRECTION IN VIRTUALE REALITY                                     






OVERVIEW:         This assignment  provides an introduction to the future trend  and direction in virtual reality, you will learn about the main reality components.and discuss the main advantages of the  virtual reality.




What is virtual reality ?
Virtual reality(VR) is the term used to describe a three-dimentional graph or image  that is typically refers to the computer technology - that use software to generate realistic image sound and so on ….



By the using of computer technology to create   a simulated environment 
unlike traditional user interface  VR places the user inside an experience inside of viewing a screen in front of them ,user are immersed and able to interact with 3D worlds .BY  simulating as many senses  as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power.
Virtual Reality technology
Virtual Reality’s most immediately-recognizable component is the head-mounted display (HMD). Human beings are visual creatures, and display technology is often the single biggest difference between immersive Virtual Reality systems and traditional user interfaces. For instance, CAVE automatic virtual environments actively display virtual content onto room-sized screens. While they are fun for people in universities and big labs, consumer and industrial wearables are the wild west.


What are the top Virtual Reality and Augmented Reality technology trends for 2016?
2015 was a year of tantalizing promise for Virtual Reality and Augmented Reality technology, with plenty of new hardware announced and initial content forays hitting the mainstream. 2016 is shaping up as the year that promise is fulfilled, with previously drooled over hardware finally making its way into the hands of consumers, and exciting new content providing unique experiences to a public hungry to experience this new technology.

So where are Virtual Reality and Augmented Reality headed in 2016? Here’s our top 5 emerging trends:

Ø It can be used in medical studies to enable students to know the human body structure.

Ø  It can be used in scientific research laboratories so that scientist can easily research on a specific topic.

Ø It can be used in entertaiment like in games and movies to make the gaming experience more real and to allow individual to experience adventures under extreme conditions.

Ø It can be used in driving schools as it give a real look of roads and traffic.

Ø It can be used in military training for the soldiers to get familiar with different areas in the battlefield.

These are the thing about virtual reality. Now i am going to talk about its advantages and disadvantages.

vAdvantages of Virtual Reality:

ü Virtual reality creates a realistic world
ü It enables user to explore places.
ü Through Virtual Reality user can experiment with an artificial environment.
ü Virtual Reality make the education more easily and comfort.

vDisadvantages of Virtual Reality               

ü The quipments used in virtual reality are very expensive.
ü It consists of complex technology.

ü In virtual reality environment we cant move by our own like in the real world.

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