Monday, 19 December 2016

NAME WAQAR HUSSAIN ROLL# 2k15\ITE\139

Assignment
Computer graphics

Student Name : WAQAR HUSSAIN
Student Roll No: 2k15\ITE\139
Class: BS-IT-PART-2
Shift : Evening
Group: Group(B)
Semester: 4th SEMESTER
Year: 2016
Assignment Topic: Difference between Virtual Reality and Augmented Reality


Submitted To: Sir zeeshan bhati

 Before going to see difference between Virtual Reality and Augmented Reality, first we should know what are these two things. So I will try to explain little bit overview about realities then I will try to Wright little bit idea about differences between virtual reality and augmented reality.

Over view:
Today technology is improving rapidly , as we know that many things are possible today’s, but  were  not possible in 15 or20 years ago even we were trying to make it happen, but could not able to success. Today are going to be possible those things in form of virtual reality and augmented reality. But what are they let’s see.
After 1990s the virtual reality was on everyone lips as many companies were trying to make it happens , but those all companies were failed to make it happen. 
 The most notable device back then was the Nintendo virtual boy, thought it failed miserable, and discontinued a year after going on sale, then Nintendo has never attempted improve on the technology, which could set the company behind its competition as virtual reality is slowly coming to back into our lives. When it comes to augmented reality, we're looking at something that has found more success in the consumer space when compared to virtual reality. We've seen several applications with AR, along with video game and hardware devices such as the Google Glass. It is clear that the way things are right now, AR has the upper hand against VR, and that might not be changing anytime soon.

What is the augmented reality
                                                            Augmented reality (AR) is a live direct or indirect view of physical ,real world environment whose elements are augmented by computer  generated sensory.
Example :
            Sound, videos,  graphics,  and GPS data.
While some of us are still getting to grips with this reality, designers, engineers and developers are busy building new ones. Augmented reality (AR) enhances what we see via smartglasses which overlay 3D, contextually aware graphics on to our view of the real-world environment. In other words, Google Glass isn’t dead yet.
What is the virtual reality       
                                                  Virtual reality (VR) also known as immersive multimedia or computer simulated reality, is a computer technology that replicates an environment, real or imagined, and simulates a user’s physical presence and environment in a way that allow the user to interact with it.
Example:
        Virtual reality (VR) completely immerses us in an alternate, 360-degree world, either live action or computer animated, using a headset that tracks head movements. Accessories include headphones, motion-tracking controllers and gloves. Aldous Huxley would run a mile if presented with an Oculus Rift headset, but for the converted, VR in 2015 is simply unlike anything else   
Virtual reality
                       
                        Difference between Virtual Reality and Augmented Reality


NO

HEADINGS

Virtual reality

Augmented reality


1.       


How these technologies
works
Immerses the wearer in a 360-degree, 3D-environment; spatial sound and motion-tracking optional
Overlays 3D graphics on to the wearer’s view of the real-world environment

2.

Examples
Oculus Rift, Samsung Gear VR, Google Cardboard, HTC Vive, Sony Project Morpheu
Oculus Rift, Samsung Gear VR, Google Cardboard, HTC Vive, Sony Project Morpheu


3.

Main benefits
Transports the wearer to another environment; low-cost mobile VR with innovative accessories
Wearer remains engaged in the real world and keeps hands free; glasses rather than headset


4.

Main hurdles

Simulation sickness and input; needs apps, experiences and games ready for launch
Small field of view, expensive hardware, fashion form factor required and needs apps/games


5.

Biggest deals

Facebook paid $2 billion (£1.3 billion) for Oculus VR in 2014
Magic Leap raised $542 million (£346 million) from Google, Qualcomm and others in 2014


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